The Danger Zone
Posts
About
Publications
Posts
About
Publications
Shading
2021
The Shader Permutation Problem - Part 2: How Do We Fix It?
Oct 11
The Shader Permutation Problem - Part 1: How Did We Get Here?
Oct 11
Linking DXIL Binaries Using DXC
Oct 5
2020
Approximating Subsurface Scattering With Spherical Gaussians
Feb 9
2019
An Introduction To Real-Time Subsurface Scattering
Oct 6
Half The Precision, Twice The Fun: Working With FP16 In HLSL
Oct 1