The Danger Zone
Posts
About
Publications
Posts
About
Publications
Xbox 360
2009
Correcting XNA's Gamma Correction
Dec 31
What's good on the menu, waiter?
May 20
There's More Than One Way To Defer A Renderer
Mar 27
Deferred Cascaded Shadow Maps
Feb 18
Profiling Events vs. Virtual Functions On The 360
Jan 23
Deferred Shadow Maps Sample
Jan 20
2008
LogLuv Encoding for HDR
Dec 12