Breaking Down Barriers: An Introduction To GPU Synchronization – from the Advanced Graphics Techniques tutorial session at GDC 2019
Advanced Lighting R&D at Ready At Dawn Studios – from the Physically Based Shading in Theory and Practice course at SIGGRAPH 2015
Course Page Slides (pptx) Slides (pdf)
Rendering The Alternate History of The Order: 1886 – from the Advances in Real-Time Rendering in Games course at SIGGRAPH 2015
Course Page Slides (pptx)
Crafting a Next-Gen Material Pipeline for The Order: 1886 – from GDC 2014, heavily updated version of the SIGGRAPH 2013 talk
Slides (pptx)
Crafting a Next-Gen Material Pipeline for The Order: 1886 – from Physically Based Shading in Theory and Practice course at SIGGRAPH 2013
Course Page Slides (pptx) Course Notes Code