What I've been working on for the past 2 years

The announce trailer for Ready At Dawn’s latest project was shown during Sony’s E3 press conference yesterday, but if you missed it you can watch it here. There’s also a few full-res screenshots available here, with less compress-o-vision. It feels really good to finally be able to tell people what game I’ve been working on, and that we’re making a PS4 title. I’m also insanely proud of the trailer itself, as well as the in-house tech we’ve developed that made it possible. I have no doubts that I work with some of the most dedicated and talented people in the industry, and being able to collaborate with them makes it worth getting up in the morning. I’m really looking forward to sharing some of the cool things we’ve come up with, both on this blog as well as in more formal settings.

I was also seriously impressed by all of the other games and demos that were shown off yesterday. It’s really exciting to see everyone gearing up for next gen, and pushing their engines to new levels. These were some stand-outs for me:

  • Infamous: Second Son - characters look awesome! Lots of details in the skin and fabrics, plus some really nice facial animation
  • Watch Dogs - we’ve seen it before, but it looks better and better every time
  • Battlefield 4 - these guys are just out of control when it comes to destruction and mayhem! Also, really psyched to see that commander mode is making a comeback.
  • Mirror’s Edge 2 - the first game has a special place in my heart, so I would love a sequel even if it didn’t look awesome (but it does). It’s really cool seeing how good GI can look in a came with a clean art style.
  • Destiny - I’m not usually one for persistent-world multiplayer games, but this game might be exception. Looks like a lot of fun, and has great graphics to boot.
  • Titan Fall - any game where I can pilot a mech and run on walls has my money
  • The Dark Sorcerer - very high quality assets, and great lighting/materials. The performance capture is really impressive as well.

I’m looking forward to seeing more of these games and comparing notes on what techniques make the most out of next-gen hardware. By my count we’ve crossed off around 8 or so of the things on my list, and hopefully the entire industry will collectively figure out how to make all of them extinct. And then we can come up with new things to add to the list!


Comments:

John Mautari -

Awesome work as always! Congratulations!


#### []( "") -

So, just to make this clear: That is all in-engine?


#### [Michael Alling](http://www.facebook.com/allingm "allingm@gmail.com") -

Wow, MJP. You had the only trailer of the show that had me saying “that looks CG, these dudes are liars.”


#### [MJP](http://mynameismjp.wordpress.com/ "mpettineo@gmail.com") -

Thank you John! And yes, everything was in-engine. :-)


#### []( "") -

First of all, congrats. At first i thought sony was pulling the same trick when they showed killzone 2, and went for a “hey guys, this is realtime.. lol.. jk.. its CG”, but then I noticed some clues that it was indeed realtime. Second thing, what are exactly the 8 things you crossed off the list?